前言:
几天前Demon #039;s Souls更新了v1.04,但官网却没有讲更新了什幺,
只好找朋友连线 、并且看看reddit讨论与一些欧美游戏网站情报;
以下是个人整理并翻译的更新内容。
(同步发布仅止于巴哈专版、巴哈个人小屋、PTT, 地方我不会发布)
= = = = = =
更新内容出处:
· Activity Cards for warping toArchstones now function correctly.
1.各关卡图像提示现在能正常运作
(↑这个没PS5主机的 概不知道在说什幺;基本上是你玩游戏时,在PS5主选单介面会根据你的游戏进度、提示该进度的一些介绍及诀窍)
(↑这个没PS5主机的 概不知道在说什幺;基本上是你玩游戏时,在PS5主选单介面会根据你的游戏进度、提示该进度的一些介绍及诀窍)
· Message appraisals now displaycorrectly, the text and numbers no longer overlap.
2.地上留的讯息的文字与数字没有叠字问题了
· Network setting “Invasion Limit” hasbeen removed.
3.网路设定的入侵 项目已被移除
· Network setting “ Selection” nowdisplays the correct latency(ms). The closest server should now show the lowestping.
4.网路设定的伺服器选择已改 显示ping值的问题
· With “Show Helmet” off in the options,a new crossed out eye icon will show on the helmet in the UI.
5.在设定 quot;显示头盔 quot;这项,现在会有一个新的UI提示
· Golden Coin glitch has been fixed.
6.金币触发的裏技已经修正 (蓝血剑glitch)
· Ring of Magical Nature would give a spell slot by attuning a spell with it equipped, attuning a spell and thenremoving it. This has been fixed.
7.魔法天性戒指之前戴着时学到的最后一项法术,在卸除戒指时不会移除,现在已修正
· Ring of Longevity rapid healthregeneration when equipping and removing has been fixed.
8.修正延命戒指在装备后卸除反覆进行此 作能回血的裏技
·Damage numbers now capped to theenemy’s total health.
9.伤害数字现已 只显示该敌人最大血量
· Some new DualSense sound effects addedfor uses such as consuming warrior/hero souls.
10.使用道具/装备戒指/场地 追加一些特效
· Players are no longer able to break thestandard progression route.
11.跳关bug已修正
(之前any% RTA那种在游戏读取时离开游戏,再进去后跳到某一关的bug)
· As originally intended, you can nowo ain the Large Sword of Searching from any curved sword, not just from a scimitar.
12.比照原版、现在可以从曲刀类升级成寻物大剑,而不侷限于弯刀(scimitar)这把武器了
· When yo eload your current area at anarchstone, the menu selection will no longer change to the farthest archstoneof that world.
13.当你重新选择所在的拱心石时,传送选项不会预设选项在该世界最后一处拱心石
· In the Old Monk PVP encounter, you nolonger have to watch the cutscene every time as an invader.
14.在黄王BOSS战配对,作为入侵进来成为黄王的玩家不再强迫观看黄王过场
(另外v1.04开始,连线时主端可选择跳过过场)
(另外v1.04开始,连线时主端可选择跳过过场)
· It’s no longer possible to use anygender #039;s armor type by switching body type at the statue.
15.现在已不能在初始创角时,利用任一性别的装备来改变预设体型
· Soul signs now show the player’s PSNname instead of their character name.
16.灵魂记号现在将用玩家PSN ID取代角色命名的名字
(v1.03之前自己看自己的召唤记号是显示角色命名、别人看你的召唤记号是显示PSN ID)
· The host no longer receives Souls fro efeated invading phantoms.
17.主端将不会从击败的闇灵身上获得魂量
· De-leveling during PvP no longer existsunder any cir stances.
18.降等机制已不存在任何形式的PVP
· The Black Eye Stone cannot byp levelrange restrictions with the use of a p word.
19.黑瞳石现在已不能利用密码设定突破角色等级
(v1.03之前可以利用密码指定入侵主端,无关两位玩家的等级差距;v1.04之后不行)
· Previously, when wearing the Ring ofRegeneration with the HUD set to dynamic, the status bars wouldn #039;t disappeareven when health was fully restored, now it correctly disappears at max health.
20.改版前戴上再生者戒指并且HUD设置成动态时,满血的时候不会显示特效,现已修正
· As an Invader, the character #039;s healthbar will now correctly match the Old Monk’s health bar.
21.现在入侵当黄王的玩家,左上角玩家血条将与画面下方的黄王BOSS血条同步化
(v1.03之前玩家血条未显示正常buff长度)
· After cooperation, players now getextra time before going back to their own world - enough for a gesture or twoof celebration, rather than instantly zing and disappearing.
22.现在协力游玩结束之后,蓝灵将不会马上返回自己的世界,将会有一段时间可以互动
· Trying to retrieve something fromstorage will now tell the player they can #039;t when it exceeds their burden.Before, it just wouldn’t give any indication.
23.之前从仓库取出物品超过负重时,不会有任何提示;现在v1.04已修正
23.之前从仓库取出物品超过负重时,不会有任何提示;现在v1.04已修正
· Former Noble #039;s Wife #039;s will now hear hersinging throughout the level.
24.现在拉 亚塔3-1整个关卡都听得到前贵族夫人的歌声了(v1.03跑过一些楼梯时歌唱声会消失)
· The White Eye Stone no longer workswhen you kill a boss. This means that Blue Phantoms will now always be returnedto their world in body form.
25.白瞳石现已改成击败BOSS后不能使用,这意味蓝灵将一律以肉身返回自己世界
更新内容出处:
最后更新于2020.12.17
= = = = = =
后记:
其中第19项更新改了其实也是让红瞳石比较有用处;
不然Remake版多了密码搭黑瞳石直接指定配对,
红瞳石都不知道拿 嘛了
觉得Bluepoint还是应该比照From Software那样,
每次更新内容都列在官网比较好,
不然现在还要玩家自己一项一项比对、蛮麻烦的若有 更新内容的讨论欢迎提出