《战舰世界台服》【情报】WoWS Devblog:美国战列舰分线
2021-02-22 16:51:16来源:巴哈姆特发布:seer25757361 (魚露改拾壹 - 遠古種)
惯例的仅是初步消息,还不是最终版本
可研发的美国战列舰 堪萨斯(TierVIII)、明尼苏达(TierIX)、佛蒙特(TierX)
以及美国加值战列舰 佛罗里达(TierVII)
将加入超测
上:原历史分线
下:超级铁王八分线
新分线拥有毁灭性的齐射(例:佛蒙特有12管457mm),
但较长的填装时间、较慢的航速及相对较轻的装甲。
德国战列舰布兰登堡已经加入游戏中,
该船特性目前处于初步平衡的阶段并将会在完备后公布推出。
各船数据
懒人包:
铁王八线
32壳、
一轮填装40秒、希格玛1.70、AP弹速768 / 732、
全速23.0Kt
American battleship Kansas, Tier VIII
Hit points – 67,000. Plating - 32 mm.
Main battery - 4x3 406 mm. Firing range - 22.7 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 803 m/s.
Maximum AP shell damage - 12,400. AP initial velocity - 768 m/s.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 803 m/s.
Maximum AP shell damage - 12,400. AP initial velocity - 768 m/s.
Reload time - 40.0 s.
180 degree turn time - 45.0 s.
Maximum dispersion - 287 m.
Sigma – 1.70.
Secondary Armament:
8x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
8x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
AA defense: 23x2 20.0 mm, 8x2 127.0 mm, 12x4 40.0 mm.
AA defense short-range: continuous damage per second - 280, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 319, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 147, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,540; action zone 3.5-5.8 km.
AA defense short-range: continuous damage per second - 280, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 319, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 147, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,540; action zone 3.5-5.8 km.
Maximum speed - 23.0 kt. Turning circle radius - 700 m. Rudder shift time – 15.7 s. Surface detectability – 16.6 km. Air detectability – 13.5 km. Detectability after firing main guns in smoke – 16.0 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 442.2; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 442.2; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft
American battleship Minnesota, Tier IX
Hit points – 76,300. Plating - 32 mm.
Main battery - 4x3 406 mm. Firing range - 23.3 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 820 m/s.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 820 m/s.
Maximum AP shell damage - 13,500. AP initial velocity - 762 m/s.
Reload time - 40.0 s.
180 degree turn time - 45.0 s.
Maximum dispersion - 293 m.
Sigma – 1.70.
Secondary Armament:
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
AA defense: 37x2 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.
AA defense short-range: continuous damage per second - 441, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 413, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 140, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,610; action zone 3.5-5.8 km.
AA defense short-range: continuous damage per second - 441, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 413, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 140, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,610; action zone 3.5-5.8 km.
Maximum speed - 23.0 kt. Turning circle radius - 700 m. Rudder shift time – 16.7 s. Surface detectability – 17.5 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 17.1 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 504; Reload time 80 s; Charges 4;
Slot 3 - Fighter/Spotting Aircraft
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 504; Reload time 80 s; Charges 4;
Slot 3 - Fighter/Spotting Aircraft
American battleship Vermont, Tier X
Hit points – 102,800. Plating - 32 mm.
Main battery - 4x3 457 mm. Firing range - 24.5 km.
Maximum HE shell damage – 6,450. Chance to cause fire – 43%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 15,750. AP initial velocity - 732 m/s.
Maximum HE shell damage – 6,450. Chance to cause fire – 43%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 15,750. AP initial velocity - 732 m/s.
Reload time - 40.0 s.
180 degree turn time - 45.0 s.
Maximum dispersion - 305 m.
Sigma – 1.70.
Secondary Armament:
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
AA defense: 36x2 20.0 mm, 8x2 127.0 mm, 21x4 40.0 mm.
AA defense short-range: continuous damage per second - 424, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 536, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 137, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,680; action zone 3.5-5.8 km.
AA defense short-range: continuous damage per second - 424, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 536, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 137, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,680; action zone 3.5-5.8 km.
Maximum speed - 23.0 kt. Turning circle radius - 960 m. Rudder shift time – 19.1 s. Surface detectability – 18.0 km. Air detectability – 15.3 km. Detectability after firing main guns in smoke – 19.2 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 678; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 678; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft
American battleship Florida, Tier VII
Hit points – 63,800. Plating - 25 mm.
Main battery - 3x4 356 mm. Firing range - 18.6 km.
Maximum HE shell damage – 5,000. Chance to cause fire – 30%. HE initial velocity - 861 m/s.
Maximum AP shell damage - 10,500. AP initial velocity - 823 m/s.
Maximum HE shell damage – 5,000. Chance to cause fire – 30%. HE initial velocity - 861 m/s.
Maximum AP shell damage - 10,500. AP initial velocity - 823 m/s.
Reload time - 30.0 s.
180 degree turn time - 45.0 s.
Maximum dispersion - 204 m.
Sigma – 1.70.
Secondary Armament:
4x1 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
6x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
4x1 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
6x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
AA defense: 37x1 20.0 mm, 6x2 127.0 mm, 8x4 40.0 mm, 3x2 40.0 mm, 4x1 127.0 mm.
AA defense short-range: continuous damage per second - 319, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 270, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 158, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 5, damage within an explosion - 1,400; action zone 3.5-5.8 km.
AA defense short-range: continuous damage per second - 319, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 270, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 158, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 5, damage within an explosion - 1,400; action zone 3.5-5.8 km.
Maximum speed - 27.0 kt. Turning circle radius - 760 m. Rudder shift time – 15.4 s. Surface detectability – 13.9 km. Air detectability – 10.1 km. Detectability after firing main guns in smoke – 12.0 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 319; Reload time 80 s; Charges 3)
Slot 3 - Defensive AA fire
Slot 4 - Fighter/Spotting Aircraft
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 319; Reload time 80 s; Charges 3)
Slot 3 - Defensive AA fire
Slot 4 - Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with the best available modules.
麻省也是1.7美战,有麻省的应该都知道那超过16km精度多完美。
别再被误导,有人说是大巡散布,对啦波多也是大巡,美战2.2,问题这东西美战1.7,雪橇斯佩2.05。
美战10R+60,斯佩7.7R+48。
自己最大射程散布带入,很明显是美战那个。
WOWS两大原罪,管你船多猛多好玩都一样
1. 航速慢
2. 砲速慢
航速慢,代表你抢肉可能抢输别人,逃跑也可能逃输别人
转场能力很差劲,别人疯狂打你你却逃不掉也没办法靠隐蔽消光就是被活活打死
砲速慢,代表别人对你的攻击有更长的反应时间
巡洋舰也就算了,战列舰怕不是你只能拉近射程←→逃离时更难逃跑
航速:不如大和的等级
炮:MK5 MK7 MKA,但填40秒不排除有奇怪的能力
装甲和消耗品有没有特殊的状况目前一无所知
如果甲板没有太厚,消耗品也没有特规回血
大概航速和装填都会往中间修正吧
大概航速和装填都会往中间修正吧
这条线有待加强....
12X457看起来猛而已 及其他缺点一身
射速 弹速 SIGMA 还没有瞄準配件 如果是其他国的线好一点
铁王八 ? 看起来是纸王八
我是觉得要玻璃大砲至少射速来个33 34还能接受
不然整体来看很废
这个样改不给雷达或是水听自保说不过去
而且40秒一砲跟大河460都有30秒来看怎幺说都不合理...除非有黑科技加持
Tillman maximum battleship design什幺时候来
我看那个佛蒙特根本是Tillman IV的方案魔改下去的,乾脆来个Tillman II的方案(就是上图那个吃毒6连装砲台4个
Tillman maximum battleship design的由来,有个叫Tillman的国会议员非常不爽海军每次给多少预算就超标多少预算,于是他叫海军给个正式的书面报告,内容是「到底海军能建造的最大战舰有多大」,然后海军工程师真的嗨起来给他写了一整本详细描述海军能造出来最大的鬼东西
别怀疑喔XD 完全放弃航速当铁王八70000吨配置下可以造出那种24砲的鬼东西
更害怕的是70000吨这个数字是对应到战舰世界10级BB的大小啊,逻辑上好像可以放进来,希望WG不要发神经?
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