新闻资讯 一手资讯 新游前瞻 游戏测评 游戏攻略 娱乐八卦 硬件周边 H5新闻 产业新闻
Z 您现在的位置:首页 > 战地风云巴哈 > 讨论组 > 正文

《战地风云》【情报】冬季更新档 3月3日已实装, (增加更新资讯)

2021-02-22 17:20:05来源:巴哈姆特发布:jintolin (杰特)

jintolin (杰特) #1 2015-03-02 19:46:59
官方讨论区消息来源:http://battlelog.battlefield.com/bf4/en/forum/threadview/2979150494132593653/

Game & Server Update Mar 3
2015-03-02 11:26
Battlefield Community!

We mentioned a while ago that there will be a Winter Patch coming in March to polish things like the netcode and soldier collisions (read more about it here: http://battlelog.battlefield.com/bf4/news/view/whats-next-in-battlefield-4 [battlelog.battlefield.com]). Well here is March and the Winter Patch will be deployed on Tuesday March 3. This will of course mean downtime for multiple platforms according to the following schedule:

- PC: Multiplayer and Battlelog will be offline for 1h starting 01.00 PDT / 09.00 UTC. (users playing Battlefield 3 or Medal of Honor Warfighter on PC will also be affected during this maintenance period)

- PS3: Multiplayer will be offline for 1h starting 02.30 PDT / 10.30 UTC.

- PS4: Multiplayer will be offline for 1h starting 03.30 PDT / 11.30 UTC.

- Xbox 360: Multiplayer will be offline for 1h starting 04.30 PDT / 12.30 UTC.

- Xbox One: Multiplayer will be offline for 1 hour starting 05.30 PDT / 13.30 UTC.

Patch notes will be posted once maintenance is complete. Thank you for your patience and see you on the Battlefield!
===============================================================
影片:年初国外玩家测试的直升机的运动能力影片

AEK-971 ACE23 nerf确定
AEK-971 (Symthic已经更新资讯 Link )
后座力向上 - 0.42 改成 0.38
后座力向左 - 0.23 改成 0.15
第一发后后座力倍率 - 2.55 改成 3.0

ACE 23 (Symthic已经更新资讯 Link )
弹夹子弹数量 - 36 改成 31 (含以上膛子弹)
重新装填 - 短时间 - 2.3秒 改成 2.1秒&&(重新装填时换武器, 切回时重新装填的时间)
重新装填 - 长时间 - 3.35秒 改成 3.1秒 (从头到尾一次性重新装填的时间)
第一发后后座力倍率 - 2.2 改成 2.0


医药包(大) 急救包(小) 国外玩家测试影片
医疗包(大) 受伤后2秒内暂停回血, 受压制1.5秒内暂停回血.
急救包(小) 受伤后1秒内暂停回血, 不受压制影响.

==============================================================
完整更新内容PDF档:Get the Complete Patch Notes (PDF) 英文 [来源battlelog]
网页资讯:[ALL PLATFORMS] Game Update Mar 3&&[来源battlelog 讨论区, 感谢 小猫提供]

[ALL PLATFORMS] Game Update Mar 3
2015-03-03 10:18
Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise. For highlights with pictures, follow the link: http://static.cdn.ea.com/battlelog/customcontent/winterpatch/Patchnotes_WinterPatch.pdf [static.cdn.ea.com]

GENERAL IMPROVEMENTS
- Added Squad Obliteration game mode
- Added support for New player servers (rank 10 and down)
- Added support for matchmaking into ranked servers (in addition to standard official)
- Various anti-cheat improvements implemented
- In combat system now temporarily disables squad spawning when squad mate is in combat
- In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
- In combat system now temporarily disables First Aid Kit healing based on damage taken
- Decouple vehicle aiming from turning option added
- Added Mastery Dog tags for several weapons that were previously missing
- Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'
- Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
- Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
- PC - Several AMD Mantle optimizations
- PC - Various graphical performance improvements
- PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
- PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large
- Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'
- Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
- X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
- X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
- Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
- All consoles - Fixed an issue where it was not possible to join a rented server that had a password set

AUDIO
- Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
- Fixed an issue where EOR music would not play in CTF
- PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM

ART
- Updated the shading for many of the Dog tag country flags to make them more accurate
- Animation: Cleaned up fast side to side movement of the character in third person
- Fixed an issue where tracers would incorrectly show up on bullet impacts

USER INTERFACE
- Fixed an issue where the soldier camouflage selected would change to default between rounds
- Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
- Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
- Dog tags will now display stats both in game and in menus
- Several hit indicator and crosshair improvements
- Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health
- Updated HUD Logic for several weapons so that they show "overheat" messages correctly
- Tweaked Jet HUDs to be more clear
- Improved scout helicopter crosshairs
- All consoles - Removed an incorrect reference to parachute in the customization screen
- Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
- Deploy screen - Improved squad mate selection when in vehicles

VEHICLES
- All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

WEAPONS
- Animation updates for m412 and sw30
- Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
- Fixed an audio bug where the FAC boat cannons would loop indefinitely
- Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
- Removed small animation played when going into sprint for any weapons that have a fore grip
- Adjusted QBZ95 fore grip position in first person
- Fix for RPK74 bolt cycle during fire animation
- Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well
- PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
- X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

MAPS
HANGAR 21
- PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
- Fixed a sound bug that would cause the titan engine audio to become distorted
- Fixed various smaller sound issues

HAMMERHEAD
- Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

PROPAGANDA
- Fixed several collision issues based on community feedback

PEARL MARKET
- Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
- Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

LUMPHINI GARDEN
- Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
- Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
- Fixed an issue with an indestructible window in the house at the center of the map
- Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
- Xbox One - Various issues collision near the valves and between them after the levolution event

SUNKEN DRAGON
- Fixed several collision issues based on community feedback

ROGUE TRANSMISSION
- Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
- Fixed several collision issues based on community feedback

ZAVOD 311
- Fixed several collision issues based on community feedback

METRO 2014
- Fixed an issue where users where able to get C4 kills through the roof
- Fixed several collision issues based on community feedback

FLOOD ZONE
- Fixed several collision issues based on community feedback

HAINAN RESORT
- Fixed several collision issues based on community feedback

OPERATION LOCKER
- Fixed several collision issues based on community feedback

SIEGE OF SHANGHAI
- Improved collision issues on several skyscrapers

DAWNBREAKER
- Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
- Fixed several collision issues based on community feedback

LOST ISLAND
- Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

GULF OF OMAN
- Lights now no longer stay intact once building is destroyed

看较旧的 26 则留言

杰特: 03-05 21:49

HUD 抬头显示 , 应该增加了一些 空中 跟 地面分开, 翻译上有问题 特化载具HUD指的就是地面载具, 调整準心跟警告提示的颜色

杰特: 03-05 21:51

他是以三原色方式调整, RBG 红 蓝 绿 来调整, 全0 = 黑, 全100等于白.

MartinQY: 03-08 22:51

网路似乎是越改越糟糕了....XD

xboxcs360 (超傻呆子) #2
CC
2015-03-02 22:48:48

此文章已由原作者(xboxcs360)删除

s33050152 (安德烈斯) #3 2015-03-03 03:31:51
aek 971 ace23是改强还改弱阿@@?
狼雨: 03-03 06:00

nerd=改弱。

安德烈斯: 03-03 14:59

=.= 喔不...两把都是我爱用的枪.....

Z7220302 (星之心) #4 2015-03-03 22:07:21
载具的热感应

被改的非常暗
真的很不习惯

差很><

看较旧的 1 则留言

杰特: 03-03 22:09

FLIR/IRNV 会因之后的夜间地图 再次调整

星之心: 03-03 22:41

可能是之前的热感应真的太好用,被改了

杰特: 03-03 23:02

热感应 丢 手持信号弹 可一定程度妨碍视线 但得丢在的人面前越有效果

s955120 (尤托烈) #5 2015-03-03 22:16:30
(发了文后才发现已经有置顶)

这阵子工作超~~~级忙所以没办法像当初秋季更新那样把全部内容翻译出来(当初秋季更新的翻译是在公司闲暇时偷偷搞出来的 逃~~)
不过还是分享两个好用的更新设定

第一个设定是Decouple aiming from turning,分离瞄準与转向

这个选项有甚幺用呢?
在以前,你转动车身时砲塔会跟着车身一起转动
把这个选项开起来后你就算转动车身砲塔也会保持原来的指向
习惯以后可以更稳定的做行进间射击

第二个设定则是各种準心、红点、命中指示选项


简单来说你现在可以调整準心的颜色和大小
不喜欢内红点总是红色的?儘管换成别的颜色
觉得看不太清楚或是觉得会挡住目标?光度和大小都可以调

更重要的是命中指示,大家玩过BFH的都注意到BFH里面打到头部时命中指示会是红色的吧?你现在也能做同样的设定
命中指示分成击中、击中头部、击杀三种颜色
像我这样设定就是不管打中哪里都会是灰色(不过我有把依命中区域改变大小的选项打开,所以可以靠大小判断),但击杀时会是红色的,所以我能立刻转向射击下一个目标
大家可以自己做自己喜欢的调整,我看到网路上有人说他调成爆头红色、击杀黑色也许也是种不错的设定,或是有人会想要调整得更多彩一些?

建议大家多摸索一下,也许会有意想不到的帮助

看较旧的 1 则留言

狼雨: 03-03 23:04

击杀指示真得很实用!^^GP奉上。

TailsFox: 03-04 10:30

第一个不是本来就分开控制的吗? 除了没砲塔的空浮外0.0

尤托烈: 03-04 18:54

原本两个就是分开控的,但转车身时会影响到砲塔,这选项就是让两者不互相影响

asd362869 (AZ-16) #6 2015-03-04 00:54:18
[ Netcode 优化 ] - 重点翻译
&&&&&
- Improved long range network updates by adding a cone to the High Frequency Update.
- 伤害血量方面,netcode会优先优化显示,敌人显示最为优先(可能是只优化netcode方面减少互击而死还有看到100滴马上被秒杀)
- The High Frequency Update now uses half a sphere and a 45 degree cone for players on foot.
- Vehicles now use a larger (front) hemi-sphere shape for collision improvements.
- 在车辆或者步行时的瞄準下,在更长的圆锥範围内可以更好获取目标(应该指的是瞄準下,netcode更新更好让你可以更快看到敌人的动作).
- Vehicle hemisphere shown in combination with zoomed view which use a more narrow longer range cone.
- 网路频宽所需减半.
- 比较差的网路连线,也可以使用High Frequency Update.
&&&&&
[ 一般优化 ]
&&&&&
- [新增] 小队歼灭模式。
- [新增] 伺服器可将玩家等级限制在等级10以下。(针对新手玩家)
- [新增] 将比赛模式加入到排名(Ranked)伺服器。(official 除外)
- [新增] 多种武器专属的大师狗牌。
- [新增] 三个高级会员专属的列表,分别是[战场]、[近距离战斗]、[大规模战斗]。
- [新增] 意思是加入玩家可自调的瞄準系统(包括速度及迴转瞄準辅助的组件)但伺服器管理员可以在官方排名模式的伺服器里强制关闭自调瞄準系统。
- [新战斗机制] 当队友在进行战斗时,暂时无法重生。
- [新战斗机制] 医疗箱[大]无法在你受到伤害或是遭到火力压制时回血。(缩短剩两秒)
- [新战斗机制] 医疗包[小]无法在你受到伤害时回血。
- [修正] 改善防作弊机制。(狗屎)
- [修正] 因连线后,马上断线而导致不能读取统计数据,所引发错误的问题。
- [修正] 在抢旗和歼灭模式中,使用迫击砲、MAV、排爆机器人的问题。
- [修正] 分离地面载具瞄準与转向设定。 (参考 s955120(尤托烈)大大的文章)
- 所有平台 - [修正] 伺服器已经设置密码,却还能加入的问题。
- PC - [更新] 对 AMD Mantle 进行优化。
- PC - [更新] 对图形进行优化。
&&&&&
[ 音效 ]
&&&&&
- [修正] : 着重优化脚步声让敌我双方听得更清楚。并且修正脚步声会因炸药类的声音而有所掩饰。
- [修正] 抢旗模式无法听到回合结束音乐。
- PC - [更新] 'Tension music' 可以让双方队伍听到。
&&&&&
[ 美化 ]
&&&&&
- [更新] 对各国的狗牌进行阴影优化,让各国的狗牌更容易辨识。
- [动画] 整理第三人称人物移动到另一端的问题。
- [修正] 改善子弹受到曳光弹的影响。
&&&&&
[ 使用者介面 ]
&&&&&
- [新增] 多种十字準心和命中提示颜色。
- [修正] 迷彩在换边之后,不会再变回默认的问题。
- [修正] [飞机]跟[地面载具]一样在"Ready"之后,才可进入。
- [修正] 改变玩家在使用红外线和热感应时的HUD画面。
- [修正] 狗牌将会显示出该类统计数据。(举例 : 三代时狗牌击杀数)
- [修正] 玩家因受到伤害而造成回血时,血量数值显示错误。
- [更新] 针对枪口过热显示不明显或错误,进行优化。
- [更新] 调整飞机视野,使其更加清晰。
- [更新] 优化侦查直升机的準心。
- 部属画面 - [优化] 显示更多细节,包括载具人员、乘客、小队成员等。
- 部属画面 - [优化] 可以选择有小队队员在的载具上。
- 所有平台 - [修正] 移除在自订画面里不正确的降落伞显示。
&&&&&
[ 载具 ]
&&&&&
- [更新] 增加所有直升机类的灵活度。(回归二代,可左右和前后转圈)
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
[ 武器 ]
&&&&&
- [更新] M412及SW40的动画更新。
- [修正] 对空飞弹及TV飞弹在发射单发飞弹时会有多发飞弹发射的错误显示。
- [修正] 指挥艇机砲会有无限循环的bug。
- [修正] 调整眼镜蛇的影像显示。(让它的红色十字线更长更靠近实际上的十字线)
- [修正] 移除在所有有握武器前端的武器上在冲刺时的小部分动画。
- [修正] 调整QBZ95在第一人称时握武器前端时的位置 。
- [修正] RPK47在开火时的枪栓循环动画。
- 所有平台 - [更新] 改进HUD在雪地及明亮的背景时的清晰度。
&&&&&
[ 地图 ]
&&&&&
21号机库
- 修正了一个声音错误会导致泰坦引擎声音变得扭曲。
- 修正了很多小的声音问题。
&&&&&&&&&&
双髻鲨基地
- 修正了一个问题,当你重生在B点西边走廊的小队队友上时会出现雪花特效的问题。
&&&&&
政宣口号
- 基于群体的反馈意见修正了几个冲突的问题。
&&&&&
红桥市场
- 修正了一个冲突问题,当玩家尝试走上两栋建筑物中间的大霓虹灯招牌时会从上面掉下来。
- 修正了一个冲突问题,当玩家摧毁靠近中国方基地的一栋建筑物一部分后可以看穿他的问题。
&&&&&
隆波尼花园
- 修正了一些当土石流的动画被触发后的碰撞判定问题,也优化了土石流画面,以减少视觉画面的错误问题。
- 突击模式- 修正了EOD机器人在美军第一个M-COM旁边的人行道没有碰撞感的问题。
-&&修正了在地图中间有一栋房子的玻璃坚不可摧的问题。
-&&修正了玩家可能会被C点的管子卡住的问题,这问题将使玩家被迫重新部属。
&&&&&
沈龙河畔
- 基于群体的反馈意见修正了几个冲突的问题。
&&&&&
广播中心
- 让物件碰撞判定更贴近画面所显示的物件,移动水平碰撞体积以适应新的变化来调整碰撞变化。
- 基于群体的反馈意见修正了几个冲突的问题。
&&&&&
废弃工厂
- 基于群体的反馈意见修正了几个冲突的问题。
&&&&&
地铁 2014
- 修正玩家可以从破掉的屋顶丢C4下来的问题。
- 基于群体的反馈意见修正了几个冲突的问题。
&&&&&
水乡泽国
- 基于群体的反馈意见修正了几个冲突的问题。
&&&&&
渡假胜地
- 基于群体的反馈意见修正了几个冲突的问题。
极地监狱
- 基于群体的反馈意见修正了几个冲突的问题。
&&&&&
上海突围
- 优化摩天大楼倒塌碰撞判定的问题。
&&&&&
破晓行动
- 修正了一个玩家无法在C点南部及北部水边旁边的木栈道放置重生信标、MAV及小型配件等问题。
- 基于群体的反馈意见修正了几个冲突的问题。
&&&&&
失落的岛屿
-直升机会在山洞里的天花板发生碰撞,这样小鸟就不可躲在那里。
&&&&&
阿曼湾
-一旦建筑物被摧毁,灯会破掉。
----------------------------------------------------------------------------------------
&&&&&&
希望我们这个翻译可以让大家更清楚 ~~~ 若有翻译不好的地方,也请多包涵 !
&&&&&&
其他详细的细节,就等待其他大大放上来了 ~~~

看较旧的 6 则留言

Venom: 03-04 16:28

看来BF4还可以活好一阵子 不错。不要像Bf3出没多久就BF4了=·=

琥珀: 03-05 01:13

狗屎害我笑了一阵子

杰特: 03-05 21:24

春季更新档 还有机会!!

boodi7729 (邓孟) #7 2015-03-04 07:29:35
有人跟我一样觉得开枪的火光很碍眼吗?
1250131424: 03-04 11:23

+1... 不过后来习惯了

s33050152 (安德烈斯) #8 2015-03-04 07:51:44
※ 引述《boodi7729 (邓孟)》之铭言
> 有人跟我一样觉得开枪的火光很碍眼吗?

那是要让你看弹道用的(我自己猜的)

跟CS一样
好让你抓 打击点



今天早上玩遇到一个bug
可能是敌方开枪 我被杀 然后顺间被队友救起的同时又被打死
然后画面就卡在那边(会动但是我无法操控也没办法重置....只看到显示杀死我
=.=


老杰: 03-04 14:43

万年BUG。

守夜人yee: 03-04 17:03

BF3延续的Bug 估计BF5................BF100也会有= =

sup0088207 (红猫猫) #9 2015-03-04 09:01:26
ACE 23 (Symthic已经更新资讯 Link )
弹夹子弹数量 - 36 改成 31 (含以上膛子弹)
重新装填 - 短时间 - 2.3秒 改成 2.1秒&&(重新装填时换武器, 切回时重新装填的时间)
重新装填 - 长时间 - 3.35秒 改成 3.1秒 (从头到尾一次性重新装填的时间)
第一发后后座力倍率 - 2.2 改成 2.0

我以前都没注意到ACE 23是36发子弹??
星之心: 03-04 09:02

之前有一次更新后改成36, 改回来是应该的,不然太op

杨十三郎: 03-05 06:05

拿到之后就一直在用这把

Z7220302 (星之心) #10 2015-03-04 09:03:00
※ 引述《s33050152 (安德烈斯)》之铭言

我昨天是发生
人还没死就出现

有人电击的画面
出现后人才死

怪哉...

网路延迟到这幺严重的程度
只是个参谋: 03-04 10:17

海缆还没修好啊

安德烈斯: 03-04 12:28

c4是不是有BUG= =

TAG: 实装   更新   情报

VGC问问

最新礼包

Copyright © 2017-2018 www.thisisdb.com All rights reserved DB游戏网 版权所有

备案号:蜀ICP备15007551号-2 DB游戏网

DB游戏网手机版